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Skyrim dual sheath redux one handed swords not showing up
Skyrim dual sheath redux one handed swords not showing up












skyrim dual sheath redux one handed swords not showing up

Lyna- Nightingale, Thieves Guild Mistress (Wood Elf female, Light Armor, Archery, Illusion)Įmile Wickcroft- Archmage of Winterhold (Breton male, Robes, Alteration/Restoration, Bound Swords) Gehazi- Dark Brotherhood Leader (Redguard male, Light Armor, Dual Scimitars, Archery)

skyrim dual sheath redux one handed swords not showing up

Tiberius Varo- Former Imperial Agent/Companion (Imperial male, Heavy Armor, Restoration, Waraxe + Shield) Wolfblade- The Dovakhiin (Nord male, Light Armor, Waraxe/Archery)īrunhilde- Stormcloak General (Nord female, Light Armor, Warhammer)Īrok Gro-Samosh- Imperial Legionnaire (Orc male, Heavy Armor, Two Handed Sword)

skyrim dual sheath redux one handed swords not showing up

A marked improvement over Morrowind and Oblivion but still most characters suffer in the ugly department. Oh.and less ugliness for character creation and NPCs. Talon the Argonian- prefers Argonian females only. Altmer, Imperials and Bosmer require persuasion check. example: Nyri the Dark Elf- prefers Dunmer, Bretons and Imperials. Marriageable NPCs should be fewer in option but have established preferences. I also didn't like the whole 'anyone can marry any gender or race' thing. If you're a human married to an Argonian or Khajiit, people should react to it. If you live in Windhelm as a Nord married to a Dark Elf, people should react to it. I find it strange for a land that has its tensions, you can marry anyone and not have a reaction. What prevents them from saying the same thing over and over again. I'd like to see fewer but deeper personalities for the NPCs. This could have added replay value to the various quests. Maybe if you sided with Cicero you could possibly rebuild your own Dark Brotherhood and either convince members to side with you or not. Maybe your Companion doesn't want to become a werewolf. All of the questlines, while good, felt very linear. Maybe branching skill sets, one for a Hoplite style tank where you can equip a polearm in one hand and a shield in another, the other a more combat focused tree where you get added moves. Two-Hand weapons basically fight in arcs, so Polearms could be very dueling focused (since spears generally stab). What Unarmed could be to a Stealth/Rogue skill tree Polearms could be for Warrior style classes. The Imperial Arena was one of my favorite questlines in Oblivion and a nice way to level up characters early game. Challenging foes to duels to the death is fun, and could easily have worked in Skyrim, which favors bloodlust and combat. Return of the Imperial Arena or similar arena-style combat ring. This should be automatic for the next Elder Scrolls, and as perks are added, maybe add options such as kicks or even grapple attacks. It's interesting they'll add new kill cams for a combat style that has no perk tree of its own. Maybe a different knight order for each of the Nine Divines, and you can only join one per character. In Daggerfall there were several different knight orders you could join, such as the Order of the Scarab or Order of the Rose.














Skyrim dual sheath redux one handed swords not showing up